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The Headmaster

The Headmaster

Developer: Altos and Herdone Version: 0.15.3.1 Public

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The Headmaster review

Master School Discipline and Quests in This Immersive Adventure

Ever stepped into the shoes of a strict headmaster turning a chaotic school around? That’s the thrill of The Headmaster, where you wield authority over naughty students and staff through clever discipline tactics and intimate encounters. I remember my first playthrough—racing to boost discipline before grades tanked, unlocking steamy scenes with Miss Potts that hooked me instantly. This guide dives deep into quests, strategies, and secrets to help you dominate the game. Whether you’re spanking girls in class or negotiating with shady figures like Mr. Wilson, we’ll cover it all to ensure your school’s success and your ultimate victory.

How to Get Started in The Headmaster?

My first few days as The Headmaster were a complete disaster. 😅 I walked in, full of confidence, ready to run my academy. Within a week, I was staring at a ‘Game Over’ screen because my Discipline had plummeted to zero. The school descended into total anarchy, and I was out of a job. Why? Because I had no clue about the silent stat drains and early pressure points. I treated it like a simple dating sim instead of the intricate management challenge it is.

Let me save you that headache. The Headmaster game start is all about understanding two relentless forces: the nightly -1 Grade drop for every girl, and the daily -1 or -2 Discipline hits from unruly classes. If you ignore these, you’ll fail before you even begin. Your mission from day one isn’t to romance everyone in sight; it’s to stabilize your school. This guide is your blueprint to not just survive, but thrive in those critical first weeks.

Building Discipline and Grades from Day One

Think of Discipline as your health bar and Grades as your score. Let both hit zero, and it’s game over. Your primary tool for increase discipline Headmaster is, unsurprisingly, teaching your classes. When you teach a class and a girl acts out, you have the option to administer a spanking. This is your most reliable early-game action, granting a solid +2 Discipline. Prioritize this above almost everything else.

But Discipline isn’t the only thing falling. Those nightly -1 Grade losses add up fast. To combat this, you need Public Punishments. When you catch a girl breaking a rule during your patrols (more on those later), you can make an example of her in the assembly hall. This gives a fantastic +1 Grade and +1 Discipline for the whole school. It’s a double win and crucial for your Headmaster grades guide.

So, what does a successful first week look like? Here’s your action plan:

  • Teach Every Class: This is non-negotiable. It’s your main chance to increase discipline Headmaster through spankings. Miss a class, and you miss a key recovery opportunity.
  • Patrol Smartly, Not Constantly: Early on, time is limited. Don’t waste all your time wandering halls. Do a quick patrol after classes to find one candidate for a Public Punishment, then execute it. That +1/+1 boost is worth it.
  • Ignore Sports & Clubs (For Now): In Week 1, these are distractions. They consume precious time and don’t address the urgent stat drains. Get control first.
  • Use Your Weekends: Saturday and Sunday are perfect for longer patrols. No classes mean you can focus on exploring, finding rule-breakers for Public Punishments, and starting early quests The Headmaster might hint at.
  • Watch the Clock: Your daily time is limited. A typical successful day looks like: Teach Morning Class -> Administer Spanking -> Teach Afternoon Class -> Administer Spanking -> Short Patrol -> Public Punishment.

The golden rule? Discipline over everything early on. A high Discipline stat (aim for 60+) has a hidden benefit: it passively increases the school’s Grades by 1 point per day. Reach 80+ Discipline, and that passive gain doubles to 2 points per day! This is how you set up for future success.

Training Key Staff Like Miss Potts

Now, while managing the school is job one, building relationships is your path to greater power and influence. This is where Miss Potts training becomes a cornerstone of your strategy. Faye Potts isn’t just a love interest; she’s a valuable ally whose training sessions grant you Influence Points, a key currency for unlocking content and abilities.

Her storyline is a perfect example of an early quests The Headmaster offers. Here’s how to progress efficiently:

  1. The Classroom Visit: During the daytime, visit Miss Potts in her classroom. You’ll trigger a scene where she discusses the “problem student,” Faye. Playing along here nets you your first +1 Influence. This is the start of your Miss Potts training.
  2. The Evening Apartment Visit: Once invited, visit her apartment in the evening. These sequences are where the real “training” happens. You’ll engage in progressively intimate acts—stripping, spanking, fingering, and oral scenes. Each major milestone in this relationship rewards you with more Influence.
  3. The Strategic Benefit: Why bother amidst the school chaos? Because Influence Points are vital. They unlock critical options with other characters and can help you bypass certain checks. Investing time in Miss Potts early pays dividends later, making challenging tasks easier.

Pro Tip: Don’t try to do everything at once. Balance one relationship-building activity per day with your core discipline duties. Maybe Monday you teach and patrol, Tuesday you teach and visit Miss Potts. This balanced approach prevents you from neglecting your main job.

Avoiding Early Game Over Traps

This section could easily be called how to avoid game over Headmaster. The pitfalls are many, but knowing them is half the battle. My first game over came from focusing solely on Grades and ignoring Discipline. I thought happy students learned better. I was wrong. An undisciplined school loses Grades faster than you can earn them.

The biggest early-game trap is Ruth’s exam. She’ll eventually require the girls’ average Grades to be 100 before she’ll sit for it. If your Discipline is low (below 60), you’re only gaining 1 Grade point per day passively—a crawl that leaves you vulnerable to setbacks. If a single poor performer like Priti drags the average down, you can be stuck for weeks, risking a Discipline collapse in the meantime.

Another critical trap involves Mr. Wilson and his camera. An early quests The Headmaster presents involves fetching a photo for him. When he asks you to get a picture of Priti, you might be tempted to order her to strip. DON’T. This will incur a massive -10 Discipline and -10 Grades penalty—a death sentence in the first month. Instead, use persuasion or find another way.

Your main weapons to avoid game over are your punishments. Use this guide to pick the right tool for the job:

Punishment Type Primary Gains Best For Unlock / Notes
Classroom Spanking +2 Discipline Rapidly boosting your control, recovering from daily losses. Available from Day 1 when teaching a class with a misbehaving student.
Public Punishment +1 Grade, +1 Discipline Fighting the nightly Grade drain and boosting Discipline simultaneously. Requires catching a student breaking a rule during a patrol.

Finally, your first major milestone is simply surviving until your first salary payment. This cash injection allows you to buy crucial office upgrades from the computer, which open up new ways to interact with students and staff. If you can stabilize your Discipline above 50 and get Grades slowly rising within the first two weeks, you’ve successfully navigated the treacherous The Headmaster game start. You’ve built a foundation strong enough to start exploring the richer, more complex world of quests and relationships the game has to offer. Now, you’re not just surviving; you’re ready to truly master your academy. 🎓✨

There you have it—your roadmap to ruling The Headmaster with iron-fisted discipline and savvy questing. From those nail-biting early days boosting stats to unlocking steamy staff secrets and student arcs, mastering these strategies transformed my playthroughs into unstoppable triumphs. I still get chills replaying Ruth’s capitulation or Claire’s intense sessions. Dive in, experiment with villain choices, and watch your school thrive. Ready to take control? Fire up the game now and share your wildest progress stories in the comments below!

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